A calm, 72-item kink list you can browse like a glossary — or use as a yes / no / maybe checklist. Each entry has a short definition and a boundary tip, so the list stays a reflection tool instead of a wish list.
Yes — currently interested or already comfortable with this.
Maybe — curious, uncertain, or interested under specific conditions worth talking about.
No — a clear limit for now. Limits can change; that is fine.
The list is a starting point, not a contract. Any real conversation still needs check-ins, negotiation, and the freedom to change your mind.
Your progressLoading…
Yes
0
Maybe
0
No
0
Unset
72
Answers are stored only in your browser. Nothing is sent to a server.
Roles & dynamics
Language people use to describe how they usually show up in a dynamic — leading, receiving, switching, or something more specific. These are preferences, not fixed identities.
Dominant
also known as dom, top
A preference for holding the frame — setting pace, offering direction, and taking a clear share of responsibility inside a dynamic.
Boundary tip: Being dominant is not permission to act without check-ins. The clearest doms usually communicate more, not less.
Submissive
also known as sub, bottom
A preference for being met and guided by a trusted partner. Often paired with wanting the frame around a dynamic to feel clear and readable.
Boundary tip: Submission is an active choice. Anyone practicing it still has full authority to pause, redirect, or stop at any time.
Switch
Someone who feels comfortable in more than one role — leading in some contexts, receiving in others, depending on trust, mood, or partner.
Boundary tip: Switching is not indecision. It usually reflects a real, context-sensitive preference and deserves the same care as any single-role dynamic.
Brat
Someone who enjoys playful pushback, teasing, or testing edges inside a clearly consented frame — resistance as engagement, not rejection.
Boundary tip: Brattiness only works when playful pushback is clearly separated from real limits. Agree in advance on what is play and what is a genuine no.
Caregiver
also known as cg, daddy dom, mommy dom
A dominant style organized around warmth and looking after someone — offering steady structure, reassurance, and thoughtful attention.
Boundary tip: Caregiving is a chosen mode, not a duty. Healthy caregivers protect their own needs so the care stays generous rather than depleting.
Little
also known as age regressor (in play)
A submissive style centered on being cared for, played with, or gently guided by a trusted partner. Consensual and separate from real childhood.
Boundary tip: Adult littles are adults engaging in adult play. Anyone using this language should be clear it is a role between consenting adults.
Primal
A preference for embodied, less-verbal, more instinctive energy in play, rather than tightly scripted or highly negotiated moments.
Boundary tip: Primal dynamics ask for more upfront negotiation, not less. Front-load consent so the play itself can stay embodied.
Service submissive
Someone who finds meaning in being attentive and useful to a trusted partner — through small acts of care, follow-through, or reliability.
Boundary tip: Service should be reciprocated in the ways that matter to the person offering it. Otherwise it slides into over-functioning.
Power exchange
Ways people describe consciously handing over — or taking on — some responsibility for pace, decisions, or direction. Always inside a container of consent.
D/s (dominance and submission)
An umbrella term for dynamics where one partner takes a leading role and the other a receiving role, by agreement.
Boundary tip: D/s is not a license for anything. Every scene still needs specific limits, safewords, and permission to pause.
Scene
A defined session of play with a beginning, middle, and end — usually including some kind of check-in before and after.
Boundary tip: Scenes work best when they start and end clearly. Vague transitions are where miscommunication tends to happen.
Protocol
Explicit rules or rituals that structure how partners interact during a scene — how they speak, move, or ask permission.
Boundary tip: Protocol only helps if both people find it clarifying. If it starts to feel performative or draining, that is worth discussing.
TTWD (“the thing we do”)
Community shorthand for BDSM as a whole, often used when people prefer not to name it directly in public spaces.
Boundary tip: Language people use in public does not always match how they behave in private — always negotiate directly, not by assumption.
Hard limit
Something a person will not do under any circumstances, in any context. Non-negotiable and expected to be respected without pressure.
Boundary tip: Hard limits are not up for debate. A partner who tries to negotiate one is already breaking consent.
Soft limit
Something a person is uncertain about, willing to consider under specific conditions, or interested in but not ready for right now.
Boundary tip: Soft limits deserve careful conversation, not casual bypass. “Maybe later” is not the same as “yes now.”
24/7 dynamic
A power exchange dynamic that continues outside dedicated scenes — usually with agreements about how partners relate across everyday life.
Boundary tip: Living in a dynamic full-time still needs regular check-ins. Long-term arrangements can drift without deliberate re-negotiation.
Topping from below
When a person in the receiving role actively steers the dynamic through the appearance of following. Often discussed as something to notice and clarify.
Boundary tip: This is not automatically bad — sometimes it just means the frame is unclear. Naming it usually solves it faster than avoiding it.
Collaring
A ritual or agreement that marks a formal step in a D/s dynamic. Meaning varies widely — from a scene accessory to a serious relationship commitment.
Boundary tip: Never assume what a collar means to someone else. Ask directly what the ritual represents to them before treating it as symbolic.
Sensation & impact
Interests focused on how physical sensation lands — pressure, warmth, texture, rhythm. Intensity is one dimension; precision and calibration usually matter more.
Sadism (in kink context)
Interest in giving intense but carefully calibrated sensation to a consenting partner. Focused presence and precision matter more than force.
Boundary tip: Consent, calibration, and check-ins are what separate this from harm. The rise in intensity should be matched by a rise in attention.
Masochism (in kink context)
Interest in receiving intense, focused sensation as a source of clarity or grounding — often paired with strong communication needs.
Boundary tip: Sensation is grounding only when the frame around it feels safe. Signal-based safewords are how you keep that frame.
Impact play
An umbrella term for controlled, calibrated impact on the body as part of consensual play. Usually starts light, warms up gradually.
Boundary tip: Warm-up matters. Skipping the ramp-up phase is the most common source of unwanted injury.
Temperature play
Play focused on warmth or cool sensation — often calmer and slower than impact play, with strong sensory focus.
Boundary tip: Skin damage from extreme temperatures is easy to underestimate. Test on a small area first.
Spanking
One of the most common forms of impact play. Ranges from playful to intense, depending on what both people negotiate.
Boundary tip: Different areas of the body tolerate impact very differently. Learn the safe zones before increasing intensity.
Pinching
Focused, small-area pressure sensation. Easy to calibrate, and often used to explore whether stronger sensation feels grounding or overwhelming.
Boundary tip: Sustained pinching can bruise faster than expected. Pause if the sensation stops feeling clarifying.
Wax play
Play using warmth from low-temperature candles designed for skin contact. Often calmer and more meditative than intense impact play.
Boundary tip: Only wax specifically made for body play is safe. Standard household candles can burn.
Pressure play
Play centered on steady weight or pressure rather than sharp impact — often deeply grounding for people who like sensation-focused calm.
Boundary tip: Circulation matters. Long-held pressure on limbs needs check-ins for numbness or tingling.
Biting
Focused, intentional bite sensation — usually light to moderate, framed as sensation play rather than injury.
Boundary tip: Skin breaks are easy and infection risk is real. Keep bites away from areas with delicate skin.
Hair pulling
A common form of grounded sensation play. Force should come from the scalp, not from strands, to avoid injury.
Boundary tip: Never yank single sections. Pull from the base of the scalp with a full palm to distribute force.
Restraint
Interests around consensually restricted movement — for the sensation, the framing, or the trust it takes to let go. Physical safety needs are unusually specific here.
Bondage
The general term for consensual restraint using rope, cuffs, or other tools. Emphasis is on trust, calibration, and safety.
Boundary tip: Nerve damage from poorly placed restraint is real and can be permanent. Learn safe positioning before playing.
Rope (shibari, kinbaku)
An artful form of rope restraint with a strong emphasis on craft, communication, and slow-paced negotiation.
Boundary tip: Rope has a real learning curve. Start with instructional resources or workshops before attempting complex ties.
Cuffs
Fabric, leather, or metal restraints designed for wrists or ankles. Often used because they are quick to release in an emergency.
Boundary tip: Always keep quick-release tools within reach. Improvised restraints often become dangerous under panic.
Self-bondage
Solo restraint play. Often discussed as one of the higher-risk practices because the usual safety partner is not present.
Boundary tip: This is where most preventable accidents happen. Assume you may become unable to free yourself and plan accordingly.
Blindfolds
A form of light restraint that focuses attention by removing vision. Often used to intensify other sensations.
Boundary tip: Removing sight can raise the emotional stakes of a scene. Extra check-ins help keep it grounding.
Posture play
Play centered on holding specific postures — sometimes with restraint, sometimes without. Focus is on structure and body awareness.
Boundary tip: Long-held postures can strain joints and muscles. Change positions periodically, not only at the end.
Predicament play
Play where a person is placed in a position that requires them to choose between two uncomfortable options. Emphasis is on structure and negotiation.
Boundary tip: Predicaments are only playful when both options are inside pre-negotiated limits. Never build a predicament around a real no.
Sensory hoods
Head coverings used to reduce sight and sound. Frequently combined with restraint or sensation play.
Boundary tip: Breathability is essential. Use only hoods designed for play, and check comfort every few minutes.
Gags
Devices that limit speech during a scene. Trade-off: reduced verbal communication requires stronger non-verbal signals.
Boundary tip: Any gag reduces the ability to safeword verbally. Agree on a clear physical signal before any gag is used.
Sensory
Interests focused on how sensation itself changes attention — texture, sound, taste, silence. Often quieter than intensity-driven play.
Sensory deprivation
Removing one or more senses — usually sight or sound — to focus attention on what remains.
Boundary tip: Reduced input can feel intense fast. Agree on a non-verbal signal so the person can always pause.
Sensory overload (soft)
The opposite: layering many soft sensations at once — sound, texture, warmth — to shift attention.
Boundary tip: Overload is not the same as flooding. If input tips from focused to overwhelming, dial down.
Texture play
Focused, curious exploration of different textures against the skin — smooth, rough, feathered, silky.
Boundary tip: Personal sensitivity varies widely. What is soothing for one person can be irritating for another.
Sound play
Using sound — voice, music, silence, whispered instruction — as part of the sensory frame.
Boundary tip: Verbal content matters as much as tone. Agree in advance on words that are welcome and words that are off-limits.
Breath awareness
Practices that focus attention on breathing pace — used as a grounding tool rather than as breath restriction.
Boundary tip: This is different from breath play, which carries serious safety risks. Focused breathing and restricted breathing are not the same practice.
Food & taste play
Introducing taste as part of the sensory frame — chocolate, fruit, cold or warm bites.
Boundary tip: Always check allergies before introducing new foods, especially in play where communication may be limited.
Eye contact play
Structured or sustained eye contact as part of a scene. Often surprisingly intimate — even without other elements.
Boundary tip: Eye contact can be more vulnerable than expected. Give permission to look away.
Mindfulness-based scenes
Slower, meditation-adjacent scenes that use light sensation as a way of focusing attention.
Boundary tip: Emotional release can surface unexpectedly in quiet scenes. Plan for gentle aftercare even if the scene itself was light.
Scent play
Play centered on smell — perfume, essential oils, familiar scents — as a way of shaping mood and memory.
Boundary tip: Scent triggers memory strongly. Avoid pairing scenes with scents linked to unrelated life events.
Roleplay & scenes
Interests centered on stepping into a shared imaginative frame together — usually with clear agreements about where the frame starts and ends.
Roleplay
Any consensual scene that involves adopting a persona or scenario. The container is the negotiation, not the fantasy itself.
Boundary tip: Discuss the character, the setting, and — importantly — how you both step out of the scene when needed.
Power-imbalance roleplay
Roleplay involving fictional imbalances of authority. Popular in play; important to keep clearly consensual and clearly fictional.
Boundary tip: Discuss what is inside the frame and what stays outside. Any roleplay is only as safe as its exit conditions.
Petplay
Roleplay where one person adopts the persona of a companion animal, and the other cares for or plays with them.
Boundary tip: Comfort matters more than props. Some people love the accessories, others just want the softer emotional register.
Adult ageplay
Consensual roleplay between adults where one takes a younger emotional register (never involving minors, real or implied).
Boundary tip: This is play between consenting adults. Anything else is not part of this practice, full stop.
Medical-themed play
Roleplay using medical settings or examinations as the frame. Emphasis is on structure and clinical calm, not real medical procedures.
Boundary tip: Anything involving actual medical instruments requires real medical knowledge and sterile technique.
Public-perception play
Scenes staged in public settings — usually with quiet elements not visible to bystanders.
Boundary tip: Bystanders have not consented. Nothing about a scene should be visible or audible to people who did not agree to it.
Voyeurism & exhibitionism (consensual)
Play involving watching or being watched, always with the explicit consent of everyone present.
Boundary tip: Consent must include the person being watched. Any framing that lacks this is outside the practice, not a variation of it.
Consensual capture scenes
Pre-negotiated fantasy scenes involving fictional capture. Popular in roleplay; entirely dependent on advance agreement.
Boundary tip: Every detail of the scene should be agreed on in advance. Nothing about “surprise” overrides the need for prior consent.
Uniform & costume play
Roleplay organized around a specific outfit or costume — often as much about the persona as about the visual.
Boundary tip: Real-world uniforms carry real-world associations. Discuss whether any specific costume feels off-limits.
Intimacy & aftercare
Practices for what happens before, during, and especially after a scene. Often the most under-discussed layer, but usually the one that keeps a dynamic sustainable.
Aftercare
Deliberate care between partners after a scene ends. May involve rest, food, water, warmth, quiet talk, or physical closeness.
Boundary tip: Aftercare needs vary widely between people and even between scenes. Ask, do not assume.
Sub drop
A common post-scene emotional dip experienced by receiving partners. Usually temporary, more manageable when expected.
Boundary tip: Drop can appear hours or even days later. Plan for it rather than being surprised by it.
Dom drop
The equivalent post-scene dip experienced by leading partners. Sometimes overlooked because doms are expected to “recover on their own.”
Boundary tip: Doms need care too. Assuming otherwise is a common source of long-term dynamic strain.
Check-in
A short conversation during or after a scene to confirm how both people are doing. Small, frequent, and low-pressure.
Boundary tip: Check-ins are strongest when they cost nothing — a quick color word, a hand squeeze, or a paused breath is enough.
Debrief
A longer conversation after the scene, usually the next day. A chance to review what worked, what didn’t, and what to adjust.
Boundary tip: Debriefs work best when neither person is tired, hungry, or emotionally raw. Give the conversation calm conditions.
Post-scene closeness
Physical closeness — cuddling, holding, quiet touch — used as part of the aftercare frame.
Boundary tip: Not everyone wants closeness immediately after intensity. Space is a valid form of aftercare too.
Care notes
Written notes exchanged between partners about what care looks like for them — what soothes, what overwhelms, what they need to hear.
Boundary tip: Care notes are most useful when they get updated. Preferences shift with time, mood, and life circumstances.
Reconnection
The slower, ongoing return to “everyday” relating after a scene. Especially important after intense or emotionally rich scenes.
Boundary tip: Give reconnection real time. Rushing back to ordinary life is a common source of avoidable post-scene difficulty.
Comfort menu
A short list each partner keeps of what soothes them after a scene — a favorite drink, a specific song, a texture, a phrase.
Boundary tip: The list is only useful if it is easy to reach. Keep it somewhere obvious, not buried in a chat log.
Communication tools
Words, signals, and practices that make everything above safer and clearer. If you learn only one section of this list, learn this one.
Safeword
A pre-agreed word (or set of words) that immediately pauses or stops a scene. The most important single tool in any kind of play.
Boundary tip: “Stop” is not always a safeword — some people use it in play. Pick a word neither of you would use casually.
Traffic light system
A three-word check-in: Green means keep going, Yellow means slow or check in, Red means stop.
Boundary tip: Yellow is the most useful color and the least used one. Practice offering yellow before you need red.
Non-verbal signal
A physical signal — hand squeeze, dropped object, tap — used to communicate when speaking is impractical.
Boundary tip: Confirm the signal at the start of every scene. Preferences and abilities can change day to day.
Yes / No / Maybe list
A structured checklist partners fill out separately, then compare, to talk about interests, boundaries, and uncertainty.
Boundary tip: “Maybe” entries are as important as “yes” entries. They mark the places worth talking about further.
Negotiation
The conversation before a scene about what will happen, what won’t, and what to do if something changes.
Boundary tip: The best negotiations are boring — clear, calm, specific. If a negotiation feels rushed, that is a signal to slow down.
Risk profile (RACK / SSC / PRICK)
Frameworks for thinking about how much risk a specific play carries — Risk-Aware Consensual Kink, Safe Sane Consensual, Personal Responsibility In Consensual Kink.
Boundary tip: Frameworks are for reflection, not gatekeeping. Use them to sharpen your own thinking, not to argue with others’ choices.
Consent language
The everyday vocabulary partners use to ask, offer, decline, and adjust — the small habits that make bigger conversations possible.
Boundary tip: Consent language works only if it stays casual and low-cost. If asking becomes performative, it stops being useful.
Revocable consent
The principle that consent can be withdrawn at any time, for any reason, without justification.
Boundary tip: Revocable consent is not a technicality. Any dynamic that treats “changing your mind” as a problem is not consent-based.
Scene menu
A short shared document listing what a scene will include, what it won’t, and what signals will be used. A written version of negotiation.
Boundary tip: The menu is a starting point, not a contract. Both people can still slow down or stop even if something was on the menu.
Common questions
Is my checklist saved anywhere?
Your Yes / Maybe / No selections are saved only in your browser's local storage. Nothing is sent to a server, and no account is required.
Can I share my results with a partner?
Yes. Use the Copy summary button to copy your current selections as plain text you can paste into a private message. The site itself does not compare two people's answers automatically.
Is this list exhaustive?
No. It covers 72 common items across 8 categories with a focus on consent language. Missing something you want listed? Take the kink test first for a structured pattern read.
Does “Yes” mean I have to do it?
No. Yes only means you are currently interested. You always keep the right to change your mind, slow down, or say no in the moment.
How is this different from the kink test?
The kink test gives you one summary profile from your answers to reflective questions. This list is item-by-item — better for browsing, checklists, and shared conversations.
Use the list, then talk
A checklist works best when it becomes a conversation. Take the kink test for a structured pattern read, or copy your list summary and open the conversation from a calmer starting point.